#MOD NAME#
Astra Militarum Imperial Guard Fractions Mod

#AUTHOR#
QuantumX

#LICENSE#
You are hereby encouraged to learn from my mod or addon mods for your own personal use.
But, ask permission before uploading any of my content.

#CHANGE LOG#
V1.62
* Moved the "Tyranid Stew" items from the Factions Mod to the Core mod, this enabled the Rogue Trader to sell this item even if you dont have the Factions mod installed. Should not affect existing Save Games.
* 


V1.61
* All Traitor Guard Weapons are now smeltable as a source of materials, meterials returned are Imperial but number and type can vary one LasGun may give Imperial Core and a Imp Componenet, the other lasgun  my give ceramite it a little random, but a nice source of imperial resources
* Added Mouth parts for eating source to tyranids to try to stop a bug. (no Pun Intended)
* Gave Tyranids a Food type of <foodType>OmnivoreAnimal, AnimalProduct</foodType>
* Tyranid Bodies changed so that melee Tyranids can now also have a toxic bite that can get worse.
* Generally updated the sturcture of all tyranid bodies to hopefully work better.

V1.6
* Changed the Blightdrone to Use Insectoid tag, instead of mechanoid, should stop them spawning in poison ship event. Might be a bodge fix, need to see what feedback is.
* Tyranid Faction Added see next points more info, the Tyranids DO NOT RETREAT!!! They attack until they are all dead..
* Earliest Raid day for Tyranids is Day 75, Earlier Raid day for Traitor Guard is Day 45 (May Need more Balancing, please feedback)
* Broodlord; these are deadly close up melee attackers, their claws will rip you to shreds!
* Genestealer; these are close up melee attackers, their claws will rip you to shreds!
* Exocrine; these are long range artillery Tyranids, using the Bio-Plasmic Cannon. They can shoot over targets but their weapons take along time between shots. This is an area affect weapon that can inflict Tyranid Plague.
* Tyrannocyte; these are floating sac's of pain, with a deathspitter cannon, that once in range will make your people sick, too sick to fight.
* Mawlock; these are close up melee attackers they will rip you to shreds.
* All Tyranid Ranged Weapons Damage can inflcit a Tyranid Plague on the inflicted that induces vomiting and affects the pawns stats until healed. Though it can go away itself if the pawn lives long enough. But likely best rest and meds will be required.
* All Tyranid Ranged Weapons have poor accuracy, and not too much damage the issue is that they make you pawns sick with Tyranid Plague. Pawns could/will stop fighting to vomit.
* Removed the storyteller "UrlockGaur" from the faction mod and moved him to the Core Mod, should not affect any games, but now all Storytellers are part of Core Mod. (There is also a new Chaos Storytell in the core mod)
* Tyranid corpses can be butchered to get various Tyranid Flesh, a new component in some exciting food...
* New Food made at Electirc Stove, Tyranid Stew is very filling and give a major boost to moral for 1 day, via the Ate Victory Food Buff.
* Custom effects and sounds used for Tyranid ranged Weapons.
* All non-humanoid Pawns now have a dessication rule, so will dessicate down to bones after a while.
* ThingCatagories has been redesigned to fit in with new structure defined in Core Mod.

V1.5
* A18 Support Added
* Fixed a pile of Syntax errors that now require correct capitalisation.

V1.452
* Chinese Translation Added - Credit VoidVoice

V1.451
* Flixed Definition Names for Blight Drone.

V1.45
* Stopped tradability of Blight Autocannon. Should not show up on traders now.
* raidCommonality to raidCommonalityFromPointsCurve with new settings changed to conform, but still need to balance the setting.
V1.44
* Typo Fixes
* Updated Name of mod to Astra Militarum Imperial Guard Faction Mod

V1.43
* <armorCategory>IgnoreArmor</armorCategory> removed from damagedef. (seems to have been decoped from A17)
* Damaged Def Updated to fit update to new tags <battlewound> to <externalviolence>
* Commonality attribute removed from apparel. (seems to have been decoped from A17)
* All name of badypart activies defs had changed, undated to new format.
* Changed the name of Faction Base Selection.

V1.42
* Fixed the comms console issue was due to not having a faction leader, most  in A15 did not as it cause as issue. However this is fixed and also a requirement in A16. So unique faction leader is enabled now and this works. Unfortunately this means to fix you have to start a new game!!! Be careful other factions mods could have this issue!!!

V1.41
* Fixed Traitor Guards not spawning (New A16 Tag required), now one will always spawn. And on the world Map you will see their Icon.

V1.4
* Updated Tag: <warmupTicks> to new tag <warmupTime>, Default Values of 0.3, 0.5, 1, 2, 3 & 4 depedning on weapon is applied. Will be balanced later.
* Updated Tag: Pawngroup makers
* Removed Tag: <homeIconColor>
* Updated Tag: <defaultCooldownTicks> to <defaultCooldownTime>
* Added a Pawn Maker for the Faction Base.
* Removed Tag:   <canFlee>true</canFlee> in Faction Def
* Story Teller Updated.

V1.33
* Fixed Commonality on the hard riad, as it was more common than medium raid.
* Fixed the spawning number of Traitor Guard Units. Less will now spawn.
* As less pawns spawn, earliest raid days is set to 50 days from 60.
* New Traitor Guard Storyteller named Urlock Gaur. He prioritises raids against you over all else. His goal is to break you.

V1.32
* Fix as Traitor Guard Vets did not get their weapons.

V1.31
* Removed Heavy Guardsman from the most common warband.
* Reduced the toughness of the Normal Guardsman and the Blight Drone.
* Hardest and Insane warband commonility dropped to 10 and 5 respectively.
* Only Capatains, Stormtroopers and Vets wear flak armor now.
* The Traitor Guard can now flee.

V1.3
* Increase earilest raid days from day 40 to day 60, now its set to 1 ingame year.
* 4 possible warbands can raid you with medium, hard, hardest and insane difficulty to beat with commonality of 100, 60, 20 and 10 respectively.
* Decreased the chance of grenadiers being in all warbands, and wont appear in medium warband.
* Additional Mech deployed called Blight Drone, these are quick and annoying. Kill them or suffer death by a thousand hits.
* Changed Weapons Loadouts of Traitor Guard. Guardsmen=TGLasPistol, HvyGardsmen=TGLasGun, TGGrenadier=KrakGrenades, Sharpshooter=Sniper, Veteran=TGPlasmaRifle, StormTrooper=TGBoltGun, Captain=TGBoltgun
* Lowered the overall Combat Power of traitor guards by 30% for all pawn types
* Overall all grenade weapons have decreased range.

V1.2
* Updated Helmet Description to be correct
* Balanced & aligned Traitor Guard weapons to Main Mod Balancing

V1.1
* Balanced weapons slightly. Still better than what you can make, all have downsides.
* Changed earliest Raid can show up from 25 days to 40 days.
* Also removed the rocket launcher from the most common group to spawn.
* Heavy Solider can only now carry bolter, not Rocket Launcher.
* Rocket Launcher now only sometimes carried by Veteran Solider.
* Less Common Groups to Spawn, upped the chance of getting a Captain..
V1.0
* Release Version

